# Games & Interactive Experiences

I build browser games, interactive installations, and immersive experiences for campaigns, events, and brand activations. As a creative technologist with a background in Flash development combined with recent Unreal Engine experience, I bring both technical depth and creative sensibility to every project.

## Award-Winning Games

Royal Marines Green Ops, a project I worked on, won a BIMA award in the Games category. This recognition reflects the quality and innovation I bring to game development and interactive creative technology for agencies and brands.

### Campaign Web Games

Playable experiences to support brand campaigns, product launches, and marketing initiatives. Web games are a powerful form of creative technology that drives engagement.

Previous work includes **_Royal Marines Green Ops_**, an award winner for the Games category in the BIMA awards.

### Interactive Installations for Events

I build installations for trade shows, exhibitions, and experiential marketing. Think touch screens, motion sensors, and custom hardware integrations that draw crowds.

Previous work includes a kiosk-based educational installation for **_Carlisle Castle_**.

## Browser-Based Games

For campaigns that need broad reach without app store distribution, I build games that run in the browser using web technologies including HTML5 Canvas, WebGL, and Three.js. Browser-based creative technology reaches audiences instantly with no friction.

### HTML5 Canvas Games

2D games with sprite animation, particle effects, and smooth gameplay. Lightweight, fast-loading, and compatible across all modern browsers and devices.

### WebGL & Three.js

3D games and experiences running directly in the browser. No plugins, no downloads. Product configurators, virtual showrooms, and immersive brand experiences.

## Unreal Engine & Spatial Audio

For high-fidelity creative technology experiences, I use Unreal Engine including MetaSounds for procedural audio and positional sound design with spatial audio.

### Unreal Engine 5

I craft real-time 3D installations, VR experiences, and visualisations built with the latest technologies and methods available in Unreal Engine 5.

### MetaSounds

Using MetaSounds I design sounds that respond to gameplay and interactions. This provides effects and soundscapes that evolve rather than simply loop, and result in audio that feels alive and reactive.

### Spatial Audio

I build immersive experiences using 3D positional audio — sound sources that exist in space, move with objects, and create realistic acoustic environments.

## Interactive Storytelling

Beyond games, I build interactive narrative experiences for publishers, cultural institutions, and brands with stories to tell. Storytelling is where creative technology becomes truly powerful.

### Non-Linear Narratives

Non-linear narratives where users choose their path through the story. Multiple perspectives, branching content, and personalised narrative journeys.

### Scrollytelling

Long-form narratives that unfold as users scroll. Parallax effects, animated reveals, and interactive data visualisation woven into editorial content.

### Data Stories

Complex data transformed into explorable visual narratives. Interactive charts, maps, and visualisations that let users discover insights at their own pace.

## Animation & Interactivity

My background as a Flash developer informs how I approach interactive experiences — with attention to timing, easing, and always with character. As a creative technologist, I bring this sensibility to modern web technologies.

### Interactive Narrative

I love to work on stories that unfold through user interaction — with branching narratives, responsive characters, and experiences that adapt to user choices.

### Timeline-Based Web Animations

I sequence events with precision, and I can sequence parallel animations, staggered reveals, and synchronised transitions achieved with GSAP and AOS.

## Who Is This For?

Games and interactive creative technology experiences are right for:

- **Creative agencies** building campaign activations and brand experiences
- **Event producers** needing interactive installations for exhibitions and trade shows
- **Publishers and cultural institutions** creating interactive narratives and educational content
- **Brands** wanting playable experiences that engage audiences beyond passive content

## Frequently Asked Questions

### What platforms can you build games for?+

I build browser-based games using HTML5 Canvas, WebGL, and Three.js for maximum reach without app store friction. For high-fidelity experiences, I use Unreal Engine 5 for Windows, Mac, VR headsets, and interactive installations. Mobile games can be built with Capacitor for iOS distribution.

### How long does a campaign game take to build?+

Browser games for campaigns typically take 1-3 months from concept to deployment. More complex projects with custom artwork, multiple levels, or Unreal Engine builds range from 2-6 months. I can work to tight campaign deadlines when needed — discuss your timeline early and I’ll tell you what’s achievable.

### Do you work on-site with agencies in London?+

Yes. I’m based in Margate, Kent, and regularly work on-site with agencies in London for sprints, workshops, and collaborative development. I can also embed in your team remotely via Slack or Teams. The working arrangement depends on what the project needs.

### What is a BIMA award?+

BIMA (British Interactive Media Association) hosts an awards event every year to recognise excellence in digital work across the UK. Royal Marine Green Ops, a project I worked on, won a BIMA award in the Games category. The award reflects the quality of development I bring to all of my creative technology projects.

## Say Hello!

[hello@pressingspace.com](mailto:hello@pressingspace.com)
